![]() I'm starting the game on Nightmare now, as soon as I clear the Cow Level on Normal. Baal was a pushover: I kept spewing Frozen Orbs at him (and gulping Mana potions by the truckloads) until he died, which took less than a minute. Baal's minions were quite easy: open with a Meteor, then Orbs and Fireballs. A while ago I also made the Stealth runeword into a Ghost Armor (I think it's the Exceptional version of the Leather Armor) to dramatically increase both casting rate and Mana regeneration (as if I needed that). Frozen Orb is even more powerful than I remember it, and is turning everything into minced meat. I still don't like Meteor much, but it's VERY useful in some occasions (it made short work of the Ancients). I can now regenerate Mana really quickly, and shifting between Frozen Orb, Meteor and Fireball makes things quite easy. It upped Warmth by 6 points, and Fire Mastery and Meteor by 3. I did manage to get the runes and a 2-socket staff, and I have to say I LOVE this runeword. I kept this up until level 30, where my strategy radically changed because of 2 things: Frozen Orb and Leaf. From levels 24 to 30 my strategy was to set off a Blizzard, and while everything was slowed to a crawl throw in Fireballs into the fray. I pumped Fireball, and got really lucky because I found an orb that adds +2 to Blizzard. It was much easier than I expected really. I've just completed the game on Normal difficulty by killing Baal. The rest into prerequisites and one-point wonders. The rest go into the one-point wonders (Static Field, Warmth, etc) ![]() Here's how I envision the possible builds until now: The nice thing about a Blizzard sorc is that I would be able to pour points into Ice Blast and Glacial Spike, since they synergise with Blizzard anyway. I've resisted the temptation to put more than one point into Ice Blast until now (and I have none in the Fire tree), but this may become more difficult as I'm starting to encounter monsters that take 3-4 shots of Ice Blast to go down, and I'm not even going to think about Champions, Andariel, or Duriel. ![]() The problem with Meteorb builds is that I'll have a very difficult time until I get Frozen Orb. I am however much more worried if some of the superuniques or bosses frequently spawn as cold-immune.Īnother possibility would be to build a Meteorb with Frozen Orb and Fireball (rather than Meteor) as the main attacks. My question is therefore this: how possible/impossible is it to solo a Cold sorceress all the way to Hell Baal? If it's just a matter of encountering the occasional Cold immune then I don't really care, as I can always run past them. However I know this trick will not work on higher difficulties. I've come across some already in Act I Normal, which I easily dispatched thanks to item-granted Fireball. However, I'm really worried about immunes in the harder difficulties. Now my problem is the following: I really dislike Meteor, and would much rather play a pure Cold sorceress, just because I find the Cold tree to be much more fun than anything else. The way I see it there's only 2 builds that stand a reasonable chance of surviving Hell by themselves: either Blizzard or Meteorb. I suppose this severely limits the number of builds that can actually work over the entire game. Now here's the catch: I want to do this in single player. This time I'm using 1.11b and I want to build a Sorceress that I can take through the entire game until Hell Baal. I've played through the game (including LoD) with a Sorceress before, but that was on patch 1.08 (no syngergies) and I ended up having something like a tri-sorceress with skill points all over the place and not a single powerful attack.
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